The other day Gamespot reported that From Software is putting in a new game plus mode and they’re currently having trouble beating it.
Initially, that sounds very exciting. Difficulty is an important factor those games, so carry the tradition over to what is called the spiritual successor of Dark Souls (And 2, I suppose) is only common sense.
However that excitement soon turns into concern. They’re having trouble beating their own game. So what? They said that Dark Souls 2 would be just as challenging
In a hands-on first impression, Ollie Barder from Forbes.com wrote that due to the slight change in combat focus than the game will actually be more challenging.
A different kind of challenge, that is. Bloodborne won’t allow players to block attacks. That would be a huge challenge for players who were more comfortable in Dark Souls donning heavy armor and shields and let people smack them around to no avail; It was easy to play passively.
At first, this new mechanic sounds right up my ally. I preferred to move quickly and dodge attacks. The fast paced combat drew me in and was much more exciting. However, there were times I still relied on my shield, knowing that blocking one attack would easily lead me to victory, even though those times were very few and far between.
Difficulty in the Dark Souls games is a funny thing. I remember when Demon’s Souls came out, I found it very tricky and difficult, but by the time the player gets to the end of the game, they’ll have spent so much time perfecting their techniques and maneuvers, and they’ll likely be decked out in all the best gear that the end content felt like child’s play. Heck, after finishing both Dark Souls 1 and 2, I revisited Demon’s Souls and played through the game solo almost the entire way. That game has become a major push-over after recent iterations.
Dark Soul’s 2 was a much different kind of difficulty. At face value, it’s hard to determine if it’s easier or harder than the first Dark Souls. On the one hand, enemies cease to respawn, creating a mentality that no matter how strong or weak the player is, they’ll eventually disappear, making the path to the boss virtually free of all resistance, in turn, decreasing the urgency to hold on to souls collected. On the other hand, the bosses are devastating monstrosities that border along the impossible to beat alone. My first play through, I didn’t beat a single boss without the help of friends. And then it hit me: Dark Souls 2 was much more geared towards cooperative multiplayer; Teamwork is required to finish the game. Even the competitive multiplayer felt almost nonexistent. It was all about bringing along friends to beat the ridiculous bosses at the end. The bosses in Souls 2’s DLC were especially exciting.
The feeling of accomplishment in the Souls games, I feel, is wildly understated. Yes, you feel accomplished, but walking throughout the world carries such a greater weight after progressing through to a certain point. You feel that you are a champion, and you are the best player in the game. At some point, when players get invaded by other players, they might gain a grin of excitement and say out loud, “Bring it on.”
Watching game-play footage of Bloodborne shows just how fast-paced the game will be, and it is indeed a much faster game. This is certainly the game that I will buy a PS4 for.